Sushi Smorgasbord, is an all you can eat sushi smorgasbord simulation. Mukbang youtubers gather around the table eating and creating a cacophony of munching, crunching, and slurping paired with the distant sound of the ocean waves.
How can the designer/artist use simulation critically, productively, originally? How does one shift their attention from questions of form to questions of behavior and performance (or are they the same thing)? When using tools developed for specific industries (namely, gaming and visual effects) does one intervene to default qualities of the expected use? Does the capability of creating digital models capable of self-generating and simulating outcomes alter one's perceptions as a maker in general?